<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>ManagedOpenGL Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/ManagedOpenGL/Wiki/View.aspx?title=Home</link><description>ManagedOpenGL Wiki Rss Description</description><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/ManagedOpenGL/Wiki/View.aspx?title=Home&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;PInvoke OpenGL in managed code. Generate classes from official spec at http&amp;#58;&amp;#47;&amp;#47;www.opengl.org&amp;#47;registry&amp;#47;.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Using Example&lt;/b&gt;:&lt;br /&gt;&lt;div style="color:#000000;background-color:#FFFFFF;"&gt;&lt;pre&gt;
&lt;span style="color:#0000FF;"&gt;using&lt;/span&gt; gl=ManagedOpenGL.OpenGLNative;
&lt;span style="color:#008000;"&gt;/*....*/&lt;/span&gt;
gl.Begin( BeginMode.Quads );
				
gl.TexCoord2f( 0, 1 );
gl.Vertex3f( -20, -20, 0 );
				
gl.TexCoord2f( 1, 1 );
gl.Vertex3f( +20, -20, 0 );
				
gl.TexCoord2f( 1, 0 );
gl.Vertex3f( +20, +20, 0 );
				
gl.TexCoord2f( 0, 0 );
gl.Vertex3f( -20, +20, 0 );
gl.End();
&lt;/pre&gt;&lt;/div&gt; &lt;br /&gt;&lt;b&gt;Screen Shots&lt;/b&gt;:&lt;br /&gt;CubeMap:&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=53251" alt="CubeMap.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Normal Map:&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42237" alt="NormalMap.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Brick Shader:&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42238" alt="BrickShader.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Render To Texture:&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42239" alt="RenderToTexture.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Env Cube Map:&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42240" alt="EnvCubeMap1.jpg" /&gt; &lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42241" alt="EnvCubeMap2.jpg" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>werwolf</author><pubDate>Sat, 27 Dec 2008 13:30:59 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20081227013059P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/ManagedOpenGL/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;PInvoke OpenGL in managed code. Generate classes from official spec at http&amp;#58;&amp;#47;&amp;#47;www.opengl.org&amp;#47;registry&amp;#47;.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Using Example&lt;/b&gt;:&lt;br /&gt;&lt;div style="color:#000000;background-color:#FFFFFF;"&gt;&lt;pre&gt;
&lt;span style="color:#0000FF;"&gt;using&lt;/span&gt; gl=ManagedOpenGL.OpenGLNative;
&lt;span style="color:#008000;"&gt;/*....*/&lt;/span&gt;
gl.Begin( BeginMode.Quads );
				
gl.TexCoord2f( 0, 0 );
gl.Vertex3f( -20, -20, 0 );
				
gl.TexCoord2f( 1, 0 );
gl.Vertex3f( +20, -20, 0 );
				
gl.TexCoord2f( 1, 1 );
gl.Vertex3f( +20, +20, 0 );
				
gl.TexCoord2f( 0, 1 );
gl.Vertex3f( -20, +20, 0 );
gl.End();
&lt;/pre&gt;&lt;/div&gt; &lt;br /&gt;&lt;b&gt;Screen Shots&lt;/b&gt;:&lt;br /&gt;CubeMap:&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42236" alt="CubeMap.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Normal Map:&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42237" alt="NormalMap.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Brick Shader:&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42238" alt="BrickShader.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Render To Texture:&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42239" alt="RenderToTexture.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Env Cube Map:&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42240" alt="EnvCubeMap1.jpg" /&gt; &lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42241" alt="EnvCubeMap2.jpg" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>werwolf</author><pubDate>Tue, 26 Aug 2008 22:26:29 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080826102629P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/ManagedOpenGL/Wiki/View.aspx?title=Home&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;PInvoke OpenGL in managed code. Generate classes from official spec at http&amp;#58;&amp;#47;&amp;#47;www.opengl.org&amp;#47;registry&amp;#47;.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Using Example&lt;/b&gt;:&lt;br /&gt;&lt;div style="color:#000000;background-color:#FFFFFF;"&gt;&lt;pre&gt;
&lt;span style="color:#0000FF;"&gt;using&lt;/span&gt; gl=ManagedOpenGL.OpenGLNative;
&lt;span style="color:#008000;"&gt;/*....*/&lt;/span&gt;
gl.Begin( BeginMode.Quads );
				
gl.TexCoord2f( 0, 0 );
gl.Vertex3f( -20, -20, 0 );
				
gl.TexCoord2f( 1, 0 );
gl.Vertex3f( +20, -20, 0 );
				
gl.TexCoord2f( 1, 1 );
gl.Vertex3f( +20, +20, 0 );
				
gl.TexCoord2f( 0, 1 );
gl.Vertex3f( -20, +20, 0 );
gl.End();
&lt;/pre&gt;&lt;/div&gt; &lt;br /&gt;&lt;b&gt;Screen Shots&lt;/b&gt;:&lt;br /&gt;&lt;ol&gt;
&lt;li&gt;CubeMap:&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42236" alt="CubeMap.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;ol&gt;
&lt;li&gt;Normal Map:&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42237" alt="NormalMap.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;ol&gt;
&lt;li&gt;Brick Shader:&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42238" alt="BrickShader.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;ol&gt;
&lt;li&gt;Render To Texture:&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42239" alt="RenderToTexture.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;ol&gt;
&lt;li&gt;Env Cube Map:&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42240" alt="EnvCubeMap1.jpg" /&gt; &lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=ManagedOpenGL&amp;amp;DownloadId=42241" alt="EnvCubeMap2.jpg" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>werwolf</author><pubDate>Tue, 26 Aug 2008 22:25:32 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080826102532P</guid></item></channel></rss>